![]() Style over substance has been around forever, and has usually been very marketable. It ends up feeling like a ripoff no matter how you feel about combat. Figuring the system out, on the other hand, just leads to not being in any sort of danger whatsoever which makes all the ambiance fall flat. A good dicefest lovecraftian game really enforces the "shit's out of your control" and can be good fun (see Elder Sign: Omens), but DD isn't that because the results of failure are grindy tedium. The problem with DD is that its kind of ambience requires either a combat system which rewards you for figuring it out, or a completely random dicefest. Yes a combatfag can (and I guess will?) dislike it. Software description provided by the publisher.I'm not really a combatfag at all and still dislike DD, despite liking its ambience.
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